

Unlike other installments, not every fighter battles with Master Hand at the end of their Classic Mode route. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds. This results in Crazy Hand having a separate health bar as well, meaning that they no longer share the same pool of HP as they did in Smash 4. Also for the first time in the series since Brawl's Boss Battles, Master Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from Subspace Emissary or World of Light.

For the first time since the original Super Smash Bros., Master Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around.

Master Hand appears as a boss in Classic Mode.
